SuperTicTacToe
Got this idea from a youtube short and though it would be interesting to play around with Netcode For GameObjects (also as a coding challenge for myself)
- How to play:
- Game Start:
- Player 1: Begins by choosing a square on the central board, but the center square is off-limits.
- Player 2: Must then choose a square within another tic-tac-toe board that corresponds to the square Player 1 picked. For instance, if Player 1 selects the top-left square of the central board, Player 2 must choose within the top-left tic-tac-toe board.
- Completed Boards: If a player is due to play in a board that's already complete (all squares taken or won by either player), that player can choose any square on any board for their turn.
- Winning a Board: When a player achieves a tic-tac-toe on a board, that board is deemed won by that player. Consequently, an X or O will appear on the corresponding square of the central board.
- Game Objective: The aim is to win the central board. To do so, players must try to win individual tic-tac-toe boards, thus influencing the Xs and Os on the central board.
Enjoy the game!
Status | Prototype |
Platforms | HTML5 |
Author | K4ution |
Genre | Strategy |
Made with | Unity, Aseprite |
Tags | Board Game, Multiplayer, Short |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Multiplayer | Ad-hoc networked multiplayer |
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