Got this idea from a youtube short and though it would be interesting to play around with Netcode For GameObjects (also as a coding challenge for myself)

- How to play:

  1. Game Start:

    • Player 1: Begins by choosing a square on the central board, but the center square is off-limits.
    • Player 2: Must then choose a square within another tic-tac-toe board that corresponds to the square Player 1 picked. For instance, if Player 1 selects the top-left square of the central board, Player 2 must choose within the top-left tic-tac-toe board.
  2. Completed Boards: If a player is due to play in a board that's already complete (all squares taken or won by either player), that player can choose any square on any board for their turn.
  3. Winning a Board: When a player achieves a tic-tac-toe on a board, that board is deemed won by that player. Consequently, an X or O will appear on the corresponding square of the central board.
  4. Game Objective: The aim is to win the central board. To do so, players must try to win individual tic-tac-toe boards, thus influencing the Xs and Os on the central board.

Enjoy the game!

Updated 15 days ago
StatusPrototype
PlatformsHTML5
AuthorK4ution
GenreStrategy
Made withUnity, Aseprite
TagsBoard Game, Multiplayer, Short
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen
MultiplayerAd-hoc networked multiplayer

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