Plushie Defense
I made a tower defense game where you have to defend the teddy bears from the enemies because plushies is the first thing that comes to my mind when thinking about soft things :)
Cool thing is that you are able to see the enemies path before the round starts (randomly generated from 8 possible paths)
I was planning to make a turret upgrade system and a exp system that gave you some global upgrades that changed how some turrets worked (slowing turret giving poison and so on) but I wasn't able to do so without crunching :P
Sorry about the squeletons not having animations
Still very fun to make my first tower defense, I really like the genre and I'm glad that I was able to implement scriptable objects and interfaces to help with the waves and the turret types. Also a grid system!
Comments
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Ooh, I'm liking this one. Having multiple enemy paths and having to plan around them quickly made it feel more like an action puzzle game. Oddly panic-inducing for a plushie game with relaxing music, lol.
Glad you liked it :)
The plan was to increase the time and just have a button to skip the countdown if you were ready, but I ran out of time.
I had to balance it so it wouldn't go too fast and so you wouldn't have to wait forever before the next round.
It's super annoying when you try to click on a different tower but you already selected one and it just buy the tower you previously selected :(
That's a good game I played it multiple times trying to loose 0 hp
Oh, I didn't realize that the turret instantiates to the last selected tile :P thanks for the bug report.
You can right click to deselect the current turret though :)
Yeah I noticed :) That was only on mistake