I made a tower defense game where you have to defend the teddy bears from the enemies because plushies is the first thing that comes to my mind when thinking about soft things :)

Cool thing is that you are able to see the enemies path before the round starts (randomly generated from 8 possible paths)

I was planning to make a turret upgrade system and a exp system that gave you some global upgrades that changed how some turrets worked (slowing turret giving poison and so on) but I wasn't able to do so without crunching :P

Sorry about the squeletons not having animations


Still very fun to make my first tower defense, I really like the genre and I'm glad that I was able to implement scriptable objects and interfaces to help with the waves and the turret types. Also a grid system!

Comments

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Ooh, I'm liking this one. Having multiple enemy paths and having to plan around them quickly made it feel more like an action puzzle game. Oddly panic-inducing for a plushie game with relaxing music, lol.

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Glad you liked it :)

The plan was to increase the time and just have a button to skip the countdown if you were ready, but I ran out of time.

I had to balance it so it wouldn't go too fast and so you wouldn't have to wait forever before the next round.

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It's super annoying when you try to click on a different tower but you already selected one and it just buy the tower you previously selected :(

That's a good game I played it multiple times trying to loose 0 hp

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Oh, I didn't realize that the turret instantiates to the last selected tile :P thanks for the bug report.

You can right click to deselect the current turret though :)

Yeah I noticed :) That was only on mistake